July 2nd, 2010


(no subject)

I'm kind of rushed this morning, and my comment notifications seem to be coming in really slowly and out of order, so it may be a while before I get to them.

sorka42 asked: When writing a book based in a franchise, like you did for SGA: Reliquary, how much creative license are you given? I assume you have guide lines you have to follow, like not killing off main characters. But how much freedom are you given in the creative process?

I was given complete creative license, except for one instruction not to kill off any canon characters. That was it. No guidelines, nobody telling me what to write or what not to write. I had to turn in a five page outline to MGM before writing the book, but the editor said it was basically just a formality. I don't know if anybody read it or not; I didn't get any feedback on it.

A person from MGM did read and approve the book -- the only suggestions she made were a few copyediting ones, where she found some typos and missing words. It was the same for Entanglement, though in it she pointed out a mistake I'd made about the way the jumper should work, which was very helpful.

I also didn't get any extra information about the series or what future plans were. All I had to work with were the first season episodes as they aired on TV. (And I didn't even have most of them on tape, since I was planning to get the DVD set when it came out, and I didn't know then I'd be writing the book.)

The main reason I approached the publisher and submitted a proposal was that Julie Fortune (who wrote SG-1: Sacrifice Moon) had said that the publisher did give you complete creative control. Some other franchises aren't like that, and do want a lot of control over the process and the story. Fandemonium didn't. If they had, I wouldn't have written the books, no matter how much I wanted to do a book for a TV show that I had fallen in love with. I've been a media fan/fanfic fan since the first Star Wars movie came out in 1977, and I grew up reading Star Trek and other movie tie-ins, but I just wouldn't want to write one if it couldn't be my book.

syntaxhorror asked: While we are talking about Ile-Rien and Death of the Necromancer. I'd personally love to read more about Arisilde, especially his youth. But is there any character/time/setting you'd be particularly interested in exploring further, and in that case why?

I like Arisilde a lot, but I don't think I'd set the story earlier than the events in Necromancer. I'd probably want to do a "what happens after" sequel set maybe a year or so later, with the characters having to face a new threat. Having them have to leave Ile-Rien and travel somewhere we hadn't seen before, like Bisra or Parscia or both, would be a big possibility, just because it would be interesting to develop more of their world. And hopefully a lot of fun. :)

Still taking writing questions here, about publishing or writing in general or my writing.